FAQ
Common questions from new players. For rule edge cases, also check the official Glass Cannon Unplugged support and the BGG forums. Want the basics? Start at How to Play.
- Is this the official site of the Dying Light Board Game?
- No. This is an independent fan resource and is not affiliated with Techland or Glass Cannon Unplugged. For official information, visit glasscannonunplugged.com or techland.net.
- How many players does the game support?
- 1 to 4 players cooperatively, with scaling adjustments per scenario.
- How long is a typical game?
- Around 90–150 minutes depending on the scenario and player count.
- Do I need expansions to enjoy the base game?
- No — the base box is a complete experience. See our Expansions page for what each add-on changes.
- What sleeve sizes do the cards use?
- Confirm with the publisher; the BGG community thread keeps an up-to-date list.
- Where can I report a missing component?
- Contact Glass Cannon Unplugged's official customer support via glasscannonunplugged.com.
- Is the Dying Light Board Game co-op or competitive?
- Fully cooperative — all survivors win or lose together. There's no traitor mechanic in the base box.
- How does the Day / Night cycle work?
- Each scenario alternates day and night phases. Daytime is for scavenging and traveling; night triggers Volatile spawns, increased noise penalties, and tighter time pressure. Most strategy decisions come down to 'one more loot run, or sprint home before sundown'.
- Can you upgrade to deluxe components later?
- Glass Cannon Unplugged usually offers a deluxe / upgrade pack as a separate SKU after the Kickstarter ships. See our Compare Editions page for what each tier actually includes.
- Which survivor is best for beginners?
- The Runner — high mobility means you can disengage from almost any bad situation. We have a full Runner guide under /survivors/runner.
- How do I survive the night phase?
- Three rules: (1) always carry a pre-built UV charge, (2) get to a barricaded safehouse before the day-marker flips, (3) never sprint at night unless you're already being chased.
- Melee or ranged — which is better?
- Melee for almost everything. Ranged ammo is scarce and gunshots add huge noise penalties at night. Save guns for Demolishers and emergency Volatile breaks.
- Does the solo mode actually work?
- Yes. Solo plays cleanly with one survivor (Runner or Brawler recommended) and a slightly relaxed scenario timer. The full session lands around 60–90 minutes solo.
