FAQ

Common questions from new players. For rule edge cases, also check the official Glass Cannon Unplugged support and the BGG forums. Want the basics? Start at How to Play.

Is this the official site of the Dying Light Board Game?
No. This is an independent fan resource and is not affiliated with Techland or Glass Cannon Unplugged. For official information, visit glasscannonunplugged.com or techland.net.
How many players does the game support?
1 to 4 players cooperatively, with scaling adjustments per scenario.
How long is a typical game?
Around 90–150 minutes depending on the scenario and player count.
Do I need expansions to enjoy the base game?
No — the base box is a complete experience. See our Expansions page for what each add-on changes.
What sleeve sizes do the cards use?
Confirm with the publisher; the BGG community thread keeps an up-to-date list.
Where can I report a missing component?
Contact Glass Cannon Unplugged's official customer support via glasscannonunplugged.com.
Is the Dying Light Board Game co-op or competitive?
Fully cooperative — all survivors win or lose together. There's no traitor mechanic in the base box.
How does the Day / Night cycle work?
Each scenario alternates day and night phases. Daytime is for scavenging and traveling; night triggers Volatile spawns, increased noise penalties, and tighter time pressure. Most strategy decisions come down to 'one more loot run, or sprint home before sundown'.
Can you upgrade to deluxe components later?
Glass Cannon Unplugged usually offers a deluxe / upgrade pack as a separate SKU after the Kickstarter ships. See our Compare Editions page for what each tier actually includes.
Which survivor is best for beginners?
The Runner — high mobility means you can disengage from almost any bad situation. We have a full Runner guide under /survivors/runner.
How do I survive the night phase?
Three rules: (1) always carry a pre-built UV charge, (2) get to a barricaded safehouse before the day-marker flips, (3) never sprint at night unless you're already being chased.
Melee or ranged — which is better?
Melee for almost everything. Ranged ammo is scarce and gunshots add huge noise penalties at night. Save guns for Demolishers and emergency Volatile breaks.
Does the solo mode actually work?
Yes. Solo plays cleanly with one survivor (Runner or Brawler recommended) and a slightly relaxed scenario timer. The full session lands around 60–90 minutes solo.

Related Pages